Project 4 Team Compositing
Moving Studio Shot
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Title Sequence Falling Professor Moving Sound Booth Still Sound Booth
Moving Studio Shot Jim Skeleton Appalachian Dancer & Kool Aid Man Dancing Shoes


This shot was handled by Kevin.
This was a big pan shot that had two things to track: the framed image of Dr. Davis and the "rolling hills of Thunder Bluff" (contrary to the voice commentary, the Tauren in question actually frolic in their underwear as opposed to the nude)

The image of Dr. Davis had already been scaled and color corrected because it was used in a previous shot. These two shots were filmed together with the camera on a tripod so that the position and lighting did not change. Kevin exported the bit of the tree involving the frame and Dr. Davis from the Shake script for the "Moving Sound Booth", so it only required minor tweaking to accommodate to the new shot.

The image was tracked using a single point MatchMove. Initially, the image was tracked to the uppermost blue tape that we had added to the wall. As the camera pans in this shot, that blue tape goes offscreen. When it does, Kevin offset the tracker to begin tracking from the corner of one of our "trendy lights".
As the camera continues to pan, we come to the raised loading door revealing Thunder Bluff on the outside. This video was obtained from the game World of Warcraft (Thunder Bluff is a city in the game and Tauren are the bovine race who live there). Kevin logged into the game and positioned his character in such a way that it would make a good composition when composited with the video of the DPA lab. Then he made his character dance while he positioned the camera. Once happy, he was able to record an in-game movie that could be imported into Shake.

Once the Thunder Bluff shot was in Shake, it was color corrected and tracked.

Since the camera was panning, the roto shape would have to be made to match the pan. Kevin was also able to track the roto shape instead of manually animating it frame by frame. He did this using the same technique developed for the "Falling Professor" shot.

That process was to make the roto shape and position it correctly on a single frame. It was then tracked using a single point MatchMove. In the MatchMove node, the rotoshape was placed in the foreground and the source video was placed in the background.

The result of that MatchMove was then plugged into the Mask input of a copy of the background video using "Inside" instead of "Over". That created an output that contained the source video with a roto shape tracked to it.

That output was then combined with the tracked background plate of Thunder Bluff and the Dr. Davis frame for the final composite.