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Project 2 Image Compositing
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Use Shake to create three separate composited images. One image should be two or more live action images setup for compositing with blue screen. Another image should be using a computer generated foreground element with a live action background. The final image should be a computer generated background with a live action foreground.
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For my project I decided to create a short story using my different required photos.
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Click any image to see a high quality version
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A nefarious plot begins to unfold!
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The villian makes his escape.
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But will he get very far?
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Justice is Served!
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Here are the source images for the gallery shot.
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The first step was to create a matte for the thief. Since I took the original in front of a blue screen, I thought a simple chroma key would be all that was neccessary. As it turned out, I had to do a rough rotoshape to get rid of all the junk not in front of the blue screen. Then I did a chroma key. That was not entirely successful, so I used a series of quickpaint nodes and reorder nodes to touch up the alpha channel of my matte. I then took both the simplified thief and his matte and did a fileout.
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I then pulled my thief and matte in using a filein node. I used a spill supress node to eliminate some of the blue that still lingered around the edge of my thief. My next move was to add a shadow and reflection. The shadow was a simple drop shadow with 3d transform. For the reflection I copied my original thief and did a 3d transform with a rotoshape so only the proper part of him would reflect, then I darkened the image a lot. Finally a simple over node with a reverse of my thief matte allowed me to add the background.
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Here are the source images for the escape shot.
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This image contains absolutely no compositing on my part, I just thought it made the story clearer.
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Here are the source images for the spiderman shot.
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This shot was much harder because spiderman is clearly a cartoon. I tried to match his texture colors to the colors in the source image from the thief's shirt and the car under the lamp post. Once I had spiderman posed and lit in maya I exported it. I tried using brightness and color match nodes to make spiderman appear as if he actually were in the scene. To make it more realistic, I added shadows on the lamp post so if you look close you can see spiderman is actually on the lamp post. Next I had to add pull a matte for the garbage bag. I shot it in front of blue screen, but since it was a dark shiny bag, there was too much spillover to make a chroma key worthwhile. I used a rotoshape to pull the full bag, then I used another rotoshape to remove the handle so it looks like the thief is carrying the bag. After having the matte, I did a few brightness and color corrections and a move 3d to place the loot in the thief's hand.
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Here are the source images for the villian hanging shot.
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The first step was to create a matte for the thief. Like in the gallery shot I had to do a rough rotoshape to get rid of all the junk not in front of the blue screen. Then I did a chroma key. That was not entirely successful, so I used a quickpaint, multiply and reorder nodes to touch up the alpha channel of my matte. After getting a successful matte, I needed to do a lot of color correction on the thief. I photographed the thief indoors, but the scene is outdoors. The thief was tinted all the wrong color. I used two original pictures from outside to color replace the pants, shirt and skin of the thief. That still did not completely fix the yellow tint, so I had to color match and do more brightening. I also had to use some brightness nodes with gradients to fix the shadows which were not correct. After getting the thief's color close to where i wanted it, I moved, resized and added some blur.
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I created the webbing in maya and did some subtle lighting. Once I exported it, all I had to do was attach it to the scene with an over node and do some resizing and movement. For the loot bag, I basically copied the matte from the spiderman scene and made some subtle lighting and brightness changes.
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